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	an Psychoküken | 
 
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				geschrieben am: 03.10.2002    um 12:19 Uhr    
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	#include <windows.h>
 
 /* Declare Windows procedure */
 LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);
 /* Make the class name into a global variable */
 char szClassName[ ] = "WindowsApp";
 int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
 
 {
     HWND hwnd;               /* This is the handle for our window */
     MSG messages;            /* Here messages to the application are saved */
     WNDCLASSEX wincl;        /* Data structure for the windowclass */
 
     /* The Window structure */
     wincl.hInstance = hThisInstance;
     wincl.lpszClassName = szClassName;
     wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
     wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
     wincl.cbSize = sizeof(WNDCLASSEX);
 
     /* Use default icon and mouse-pointer */
     wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
     wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
     wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
     wincl.lpszMenuName = NULL; /* No menu */
     wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
     wincl.cbWndExtra = 0;                      /* structure or the window instance */
     /* Use light-gray as the background of the window */
     wincl.hbrBackground = (HBRUSH) GetStockObject(LTGRAY_BRUSH);
 
     /* Register the window class, if fail quit the program */
     if(!RegisterClassEx(&wincl)) return 0;
 
     /* The class is registered, let's create the program*/
     hwnd = CreateWindowEx(
            0,                   /* Extended possibilites for variation */
            szClassName,         /* Classname */
            "Windows App",         /* Title Text */
            WS_OVERLAPPEDWINDOW, /* default window */
            CW_USEDEFAULT,       /* Windows decides the position */
            CW_USEDEFAULT,       /* where the window ends up on the screen */
            544,                 /* The programs width */
            375,                 /* and height in pixels */
            HWND_DESKTOP,        /* The window is a child-window to desktop */
            NULL,                /* No menu */
            hThisInstance,       /* Program Instance handler */
            NULL                 /* No Window Creation data */
            );
 
     /* Make the window visible on the screen */
     ShowWindow(hwnd, nFunsterStil);
     /* Run the message loop. It will run until GetMessage( ) returns 0 */
     while(GetMessage(&messages, NULL, 0, 0))
     {
            /* Translate virtual-key messages into character messages */
            TranslateMessage(&messages);
            /* Send message to WindowProcedure */
            DispatchMessage(&messages);
     }
 
     /* The program return-value is 0 - The value that PostQuitMessage( ) gave */
     return messages.wParam;
 }
 
 /* This function is called by the Windows function DispatchMessage( ) */
 LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 {
     switch (message)                  /* handle the messages */
     {
            case WM_DESTROY:
            PostQuitMessage(0);        /* send a WM_QUIT to the message queue */
            break;
            default:                   /* for messages that we don't deal with */
            return DefWindowProc(hwnd, message, wParam, lParam);
     }
     return 0;
 }
 
 
 
 
 Also Hi du!
 
 Da is tder Quelltext für ne Winaplication. Wo schreibe ich denn geze z.B. das int main() hin? kein plan!
 
 GREETZ BLUE |  
	
	 
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